But its overall narrative kept me invested enough to want to see it through to the end, with encounters with other characters adding a nice dose of context to the other story mode, Soul Chronicle. Unfortunately, that lack of voice acting and those static screens mean the plot can get a little dry at times.
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There’s also a great sense of progression thanks to the RPG elements and smartly designed weapon upgrade system that kept me coming back. Libra is challenging, its mission variety does a great job of keeping the combat fresh, and it forced me to explore movesets in ways I otherwise wouldn’t have. But after a couple of hours, it quickly became one of my favorite story modes I’ve ever played in a fighting game. Libra of Souls starts slow with a story presented almost entirely without voice acting or cutscenes.
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The main attraction, Libra of Souls, is an RPG-esque mode that focuses on your created character, known in the world as “The Conduit.” You’ll level up, buy new gear and items, travel around Europe and Asia via a map screen, and complete missions, sometimes with crazy conditions like beating a series of enemies in an arena as slippery as an ice rink. Yet rather than telling two different stories, they actually cover the same timeline in wildly different ways. Libra of Souls and Soul Chronicle are Soulcalibur 6’s two story modes.
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A Tale of Souls and Swords, Eternally Retold And even with all the new mechanics that could complicate Soulcalibur 6, it’s still one of the easiest fighting games to jump into, start slamming buttons, and still have a great time. I love that lethal hits are new “super” counters that are very similar to crush counters in Street Fighter 5. I’m thankful guard impacts no longer cost meter. The rest of Soulcalibur 6’s mechanics feel like a refinement of an already fantastic combat system. And Soul Charges add a choice for players when spending their meter: Either dump a bar of meter on one huge move that deals damage up front, or use a Soul Charge to potentially deal more damage over a longer period of time. It’s a great addition that adds further distinction between characters. The series is special in that each character is created to have his or her own different weapon and style creating a varied fighting experience. The series revolves around a sword that, after years of bloodshed and hatred, gained a soul of its own, the Soul Edge, and the sword forged to counter it, Soul Calibur. Players can build meter by landing attacks, then at the cost of a bar of meter, give themselves a unique buff and access to new powerful moves and combos. Soul is a weapon-based fighting game series by Namco. Other characters have their own ideal outcomes from a Reversal Edge clash, rewarding those who do the research while adding a deeper level of mind games in matches.Įvery character now also has a Soul Charge. However, both vertical and horizontal attacks allow him to get great follow up damage, with a horizontal attack even allowing him to combo into a Critical Edge.